- NetworkManagerHUD
- 属性
- 细节
- 源码
NetworkManagerHUD
NetworkManagerHUD
提供用于控制游戏的网络状态的默认用户界面。它还显示有关编辑器中NetworkManager
当前状态的信息。
这是作为开发和测试的辅助工具提供的,并不打算包含在已发布的游戏中。
属性
属性 | 功能 |
---|---|
showGUI | 标志显示默认UI。 |
offsetX | UI的水平像素偏移量。 |
offsetY | UI的垂直像素偏移量 |
细节
NetworkManagerHUD
允许您在编辑器中查看许多细节,例如连接,已知网络对象列表和活动玩家对象。
源码
using System;
using System.Collections.Generic;
using System.ComponentModel;
using UnityEngine.Networking.Match;
namespace UnityEngine.Networking
{
[EditorBrowsable(EditorBrowsableState.Never), AddComponentMenu("Network/NetworkManagerHUD"), RequireComponent(typeof(NetworkManager))]
public class NetworkManagerHUD : MonoBehaviour
{
public NetworkManager manager;
[SerializeField]
public bool showGUI = true;
[SerializeField]
public int offsetX;
[SerializeField]
public int offsetY;
private bool m_ShowServer;
private void Awake()
{
this.manager = base.GetComponent<NetworkManager>();
}
private void Update()
{
if (!this.showGUI)
{
return;
}
if (!this.manager.IsClientConnected() && !NetworkServer.active && this.manager.matchMaker == null)
{
if (Application.platform != RuntimePlatform.WebGLPlayer)
{
if (Input.GetKeyDown(KeyCode.S))
{
this.manager.StartServer();
}
if (Input.GetKeyDown(KeyCode.H))
{
this.manager.StartHost();
}
}
if (Input.GetKeyDown(KeyCode.C))
{
this.manager.StartClient();
}
}
if (NetworkServer.active && this.manager.IsClientConnected() && Input.GetKeyDown(KeyCode.X))
{
this.manager.StopHost();
}
}
private void OnGUI()
{
if (!this.showGUI)
{
return;
}
int num = 10 + this.offsetX;
int num2 = 40 + this.offsetY;
bool flag = this.manager.client == null || this.manager.client.connection == null || this.manager.client.connection.connectionId == -1;
if (!this.manager.IsClientConnected() && !NetworkServer.active && this.manager.matchMaker == null)
{
if (flag)
{
if (Application.platform != RuntimePlatform.WebGLPlayer)
{
if (GUI.Button(new Rect((float)num, (float)num2, 200f, 20f), "LAN Host(H)"))
{
this.manager.StartHost();
}
num2 += 24;
}
if (GUI.Button(new Rect((float)num, (float)num2, 105f, 20f), "LAN Client(C)"))
{
this.manager.StartClient();
}
this.manager.networkAddress = GUI.TextField(new Rect((float)(num + 100), (float)num2, 95f, 20f), this.manager.networkAddress);
num2 += 24;
if (Application.platform == RuntimePlatform.WebGLPlayer)
{
GUI.Box(new Rect((float)num, (float)num2, 200f, 25f), "( WebGL cannot be server )");
num2 += 24;
}
else
{
if (GUI.Button(new Rect((float)num, (float)num2, 200f, 20f), "LAN Server Only(S)"))
{
this.manager.StartServer();
}
num2 += 24;
}
}
else
{
GUI.Label(new Rect((float)num, (float)num2, 200f, 20f), string.Concat(new object[]
{
"Connecting to ",
this.manager.networkAddress,
":",
this.manager.networkPort,
".."
}));
num2 += 24;
if (GUI.Button(new Rect((float)num, (float)num2, 200f, 20f), "Cancel Connection Attempt"))
{
this.manager.StopClient();
}
}
}
else
{
if (NetworkServer.active)
{
string text = "Server: port=" + this.manager.networkPort;
if (this.manager.useWebSockets)
{
text += " (Using WebSockets)";
}
GUI.Label(new Rect((float)num, (float)num2, 300f, 20f), text);
num2 += 24;
}
if (this.manager.IsClientConnected())
{
GUI.Label(new Rect((float)num, (float)num2, 300f, 20f), string.Concat(new object[]
{
"Client: address=",
this.manager.networkAddress,
" port=",
this.manager.networkPort
}));
num2 += 24;
}
}
if (this.manager.IsClientConnected() && !ClientScene.ready)
{
if (GUI.Button(new Rect((float)num, (float)num2, 200f, 20f), "Client Ready"))
{
ClientScene.Ready(this.manager.client.connection);
if (ClientScene.localPlayers.Count == 0)
{
ClientScene.AddPlayer(0);
}
}
num2 += 24;
}
if (NetworkServer.active || this.manager.IsClientConnected())
{
if (GUI.Button(new Rect((float)num, (float)num2, 200f, 20f), "Stop (X)"))
{
this.manager.StopHost();
}
num2 += 24;
}
if (!NetworkServer.active && !this.manager.IsClientConnected() && flag)
{
num2 += 10;
if (Application.platform == RuntimePlatform.WebGLPlayer)
{
GUI.Box(new Rect((float)(num - 5), (float)num2, 220f, 25f), "(WebGL cannot use Match Maker)");
return;
}
if (this.manager.matchMaker == null)
{
if (GUI.Button(new Rect((float)num, (float)num2, 200f, 20f), "Enable Match Maker (M)"))
{
this.manager.StartMatchMaker();
}
num2 += 24;
}
else
{
if (this.manager.matchInfo == null)
{
if (this.manager.matches == null)
{
if (GUI.Button(new Rect((float)num, (float)num2, 200f, 20f), "Create Internet Match"))
{
this.manager.matchMaker.CreateMatch(this.manager.matchName, this.manager.matchSize, true, string.Empty, string.Empty, string.Empty, 0, 0, new NetworkMatch.DataResponseDelegate<MatchInfo>(this.manager.OnMatchCreate));
}
num2 += 24;
GUI.Label(new Rect((float)num, (float)num2, 100f, 20f), "Room Name:");
this.manager.matchName = GUI.TextField(new Rect((float)(num + 100), (float)num2, 100f, 20f), this.manager.matchName);
num2 += 24;
num2 += 10;
if (GUI.Button(new Rect((float)num, (float)num2, 200f, 20f), "Find Internet Match"))
{
this.manager.matchMaker.ListMatches(0, 20, string.Empty, false, 0, 0, new NetworkMatch.DataResponseDelegate<List<MatchInfoSnapshot>>(this.manager.OnMatchList));
}
num2 += 24;
}
else
{
for (int i = 0; i < this.manager.matches.Count; i++)
{
MatchInfoSnapshot matchInfoSnapshot = this.manager.matches[i];
if (GUI.Button(new Rect((float)num, (float)num2, 200f, 20f), "Join Match:" + matchInfoSnapshot.name))
{
this.manager.matchName = matchInfoSnapshot.name;
this.manager.matchMaker.JoinMatch(matchInfoSnapshot.networkId, string.Empty, string.Empty, string.Empty, 0, 0, new NetworkMatch.DataResponseDelegate<MatchInfo>(this.manager.OnMatchJoined));
}
num2 += 24;
}
if (GUI.Button(new Rect((float)num, (float)num2, 200f, 20f), "Back to Match Menu"))
{
this.manager.matches = null;
}
num2 += 24;
}
}
if (GUI.Button(new Rect((float)num, (float)num2, 200f, 20f), "Change MM server"))
{
this.m_ShowServer = !this.m_ShowServer;
}
if (this.m_ShowServer)
{
num2 += 24;
if (GUI.Button(new Rect((float)num, (float)num2, 100f, 20f), "Local"))
{
this.manager.SetMatchHost("localhost", 1337, false);
this.m_ShowServer = false;
}
num2 += 24;
if (GUI.Button(new Rect((float)num, (float)num2, 100f, 20f), "Internet"))
{
this.manager.SetMatchHost("mm.unet.unity3d.com", 443, true);
this.m_ShowServer = false;
}
num2 += 24;
if (GUI.Button(new Rect((float)num, (float)num2, 100f, 20f), "Staging"))
{
this.manager.SetMatchHost("staging-mm.unet.unity3d.com", 443, true);
this.m_ShowServer = false;
}
}
num2 += 24;
GUI.Label(new Rect((float)num, (float)num2, 300f, 20f), "MM Uri: " + this.manager.matchMaker.baseUri);
num2 += 24;
if (GUI.Button(new Rect((float)num, (float)num2, 200f, 20f), "Disable Match Maker"))
{
this.manager.StopMatchMaker();
}
num2 += 24;
}
}
}
}
}
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